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The Calder game
Balliett, Blue, 1955-
| Publisher: |
Scholastic Press, |
| Pub date: |
c2008. |
| Pages: |
379 p. : |
| ISBN: |
9780439852074 |
| Copy info: |
27 copies available at Aspen Hill Library, Chevy Chase Library, Damascus Library, Davis Library, Marilyn J. Praisner Library, Gaithersburg Library, Germantown Library, Kensington Park Library, Little Falls Library, Poolesville Library, Potomac Library, Rockville Library, Twinbrook Library, Wheaton Library, White Oak Library, and Longbranch Library.
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Petra, Calder, and Tommy are back with a labyrinthine new mystery to solve! When both Calder and a controversial Alexander Calder sculpture go missing, Petra and Tommy must fly to England to help find their friend. But this mystery has more twists and turns than a Calder mobile caught in a fierce wind - with more at stake than first meets the eye.
Distributed by Syndetic Solutions, Inc.
Acclaimed for her sophisticated juggling of art concepts, mystery, philosophy and storytelling, Balliett (Chasing Vermeer) outdoes herself with this ambitious novel. Like its predecessors, it asks readers to consider big ideas, this time using the mobiles of Alexander Calder as a springboard. Now in seventh grade, series heroes Petra, Tommy and Calder first see Calder's mobiles at an exhibit at a Chicago museum. There they are introduced to the "Calder game," which invites participants to join five ideas or things that move in relation to one another, while looking for "balance, beauty, and surprise." Three weeks later, Calder accompanies his father to a tiny town near Blenheim Palace in England, where an anonymous donor has installed a Calder sculpture in the ancient town square, much to the villagers' dismay. Curiously, Calder's own presence seems to inspire dismay as well--until he, and the sculpture, simply vanish overnight. The mystery is crafted more solidly than in either of Balliett's previous titles, and the setting--enriched by the hedge maze of Blenheim and the possible proximity of the pseudonymous British artist Banksy--proves completely enticing. And once again Helquist encodes his b&w illustrations with puzzle pieces. Motivated readers will treasure this provocative title. Ages 9-12. (May) Copyright 2008 Reed Business Information.
From: Reed Elsevier Inc.
Copyright Reed Business Information
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ISBN:
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9780439852074 (hardcover) : $17.99
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ISBN:
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0439852072 (hardcover)
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Personal Author:
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Balliett, Blue, 1955-
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Title:
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The Calder game / by Blue Balliett ; illustrated by Brett Helquist.
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Edition:
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1st ed.
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Publication info:
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New York : Scholastic Press, c2008.
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Physical descrip:
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379 p. : ill., map ; 22 cm.
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Abstract:
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When seventh-grader Calder Pillay disappears from a remote English village--along with an Alexander Calder sculpture to which he has felt strangely drawn--his friends Petra and Tommy fly from Chicago to help his father find him.
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Personal subject:
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Calder, Alexander, 1898-1976 Juvenile fiction.
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Personal subject:
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Calder, Alexander, 1898-1976 Fiction.
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Subject term:
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Mobiles (Sculpture) Juvenile fiction.
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Subject term:
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Sculpture Juvenile fiction.
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Subject term:
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Missing persons Juvenile fiction.
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Subject term:
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Mobiles (Sculpture) Fiction.
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Subject term:
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Sculpture Fiction.
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Subject term:
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Missing persons Fiction.
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Subject term:
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Mystery and detective stories.
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Geographic term:
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England Juvenile fiction.
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Geographic term:
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England Fiction.
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Added author:
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Helquist, Brett,
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